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Simple DirectMedia Layer
[136 users on Ohloh] |
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2.
SDL is written in C, but works with C++ natively, and has bindings to several other language...
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eZ Components
[44 users on Ohloh] |
An application can use one or more components effortlessly as they all adhere to the same naming conventions and follow the same structure.
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jME
[38 users on Ohloh] |
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Crystal Space 3D
[38 users on Ohloh] |
It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs.
Based on a plugin system it's very modular and extended easily.
3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly.
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Crystal Entity Layer
[18 users on Ohloh] |
Tags:
xml gamedev cross-platform opengl windows 3d crystal-entity-layer crystal-space scripting entity quests behaviour crystalspace linux osx c++ python framework
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Clutter Toolkit
[14 users on Ohloh] |
Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible.
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Fast Light Tool Kit
[13 users on Ohloh] |
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jME Physics 2
[12 users on Ohloh] |
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Xith3D
[10 users on Ohloh] |
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). ...
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX), ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, howev...
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Java Game Networking
[6 users on Ohloh] |
The bindings in OpenTK are strongly-typed and fast and help you catch programming errors before they get the chance to manifest. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development.
OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs everywhere witnout recompil...
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jClassicRPG
[5 users on Ohloh] |
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Ecere SDK
[4 users on Ohloh] |
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Gnoll
[4 users on Ohloh] |
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Easy Framework
[3 users on Ohloh] |
Tags:
vr cross-platform windows api gamedev programming library openal opengl framework simulation 3d physics graphics game coding development linux real-time blender xml 3dengine
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MD5 Reader 2
[3 users on Ohloh] |
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite.
We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already success...
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Coin3D
[2 users on Ohloh] |
Tags:
cross-platform scenegraph opengl framework api toolkit 3d visualization graphics development library 3dengine vrml inventor
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