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Simple DirectMedia Layer
[136 users on Ohloh]
A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2.

SDL is written in C, but works with C++ natively, and has bindings to several other language...

OGRE
[94 users on Ohloh]
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.
Compiz Fusion
[72 users on Ohloh]
Compiz Fusion is the result of a merge between the well-known Beryl composite window manager and Compiz Extras, a community set of improvements to the Compiz composite window manager. Compiz Fusion aims to provide an easy and fun-to-use windowed environment, allowing use of the graphics hardware to render each individual window and the entire screen, to provide some impressive effects, speed and usefulness.
Pygame
[48 users on Ohloh]
Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.
jME
[38 users on Ohloh]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Crystal Space 3D
[38 users on Ohloh]
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics.
It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs.
Based on a plugin system it's very modular and extended easily.
3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly.
Nexuiz
[38 users on Ohloh]
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.
BZFlag - Multiplayer 3D Tank Game
[37 users on Ohloh]
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
Sauerbraten
[31 users on Ohloh]
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.
UFO: Alien Invasion
[30 users on Ohloh]
UFO: Alien Invasion is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
hugin
[27 users on Ohloh]
Hugin is a toolkit for stitching photographs and assembling panoramas, together with an easy to use graphical front end.
Open Scene Graph
[24 users on Ohloh]
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
LWJGL
[24 users on Ohloh]
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and s...
Maxima -- GPL CAS based on DOE-MACSYMA
[22 users on Ohloh]
Maxima is a Common Lisp implementation of MIT's Macsyma system for computer based algebra. It features plotting over the network via netmath, computations over the network, extensive testing on a large array of problems, a source level debugger for maxima code, ease of extension in fundamentally new ways, access to Common Lisp and portability to many systems.
Warzone 2100 Project
[21 users on Ohloh]
Warzone 2100 was one of the first 3D RTS games ever. It was released commercially by Pumpkin Studies in 1999, and released in 2004 under the GPL. The Warzone Project wishes to make Warzone 2100 one of top free software games available.
Scorched 3D
[19 users on Ohloh]
Scorched3D is a cross-platform 3D remake of the popular 2D artillery game Scorched Earth. Scorched3D can be played against the computer, other players, and remotely across the Internet or LAN.
Crystal Entity Layer
[18 users on Ohloh]
Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.
Irrlicht Engine
[18 users on Ohloh]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Lux Renderer
[15 users on Ohloh]
Lux is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design.

Our goal is to extend PBRT into a complete renderer for artistic use, including :

- Flexible multi-threading of integrators
- GUI with real time tonemapping controls, renderer configuration dialogs, etc...
- Robust scene file format and...

Fast Light Tool Kit
[13 users on Ohloh]
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes.