ant
assets
buildscript
ci
concatenation
content
continuous-integration
css
distributed-monitoring
distributed-networks
front-end
java
join
optimization
performance
php
pipeline
process
server
xna
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dAnt
[0 users on Ohloh] |
Tags:
distributed-monitoring ci build java ant continuous-integration distributed distributed-networks
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ant build with distributed feature, you can use this framework to remote deploy your kit, control the remote host to build the project.
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dpms
[0 users on Ohloh] |
This is going to be originally designed as an advanced distributed build system. The idea is to create a system that has an easy web interface, is SCM agnostic, and highly scalable.
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joincss
[0 users on Ohloh] |
Tags:
assets buildscript distributed optimization front-end php performance concatenation join build css
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JoinCSS is a PHP tool aimed at front-end developers that automatically concatenates multiple CSS files when requesting a page.
This small script allows groups of developers to work on multiple individual CSS files while the end result is a combined single CSS file.
JoinCSS acts as a "just-in-time" build script for CSS files.
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scatterforge
[0 users on Ohloh] |
As the size of a game project increases, so too does the build time. Specifically, the content builds which, as I've seen with my own eyes, could take upwards of 5 hours to build. Now, obviously, this is for something like a AAA title ... a scope that a hobbyist XNA project will likely not achieve.
Regardless of that fact, if there was to be an XNA project ambitious enough to warrant a distributed build system, then ScatterForge aims to solve that problem.
Please note: This project...
