Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 6,642,422 people from around the globe.
Linden Lab is making the source code for the Second Life Viewer available to everyone. Talented developers from around the world will be able to collaborate with Linden Lab to refine and enhance the experience for all residents of Second Life.
The Open Toolkit is a free, fast, cross-platform OpenGL, OpenAL and OpenCL wrapper for C# and other .Net languages.
The bindings in OpenTK are strongly-typed and fast and help you catch programming errors before they get the chance to manifest. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development.
OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs everywhere witnout recompil...
OpenViewer is a Second Life-compatible virtual world client.
Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.
The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, and can run with Microsoft's .NET framework or Mono on either Microsoft Windows, Linux or Apple's MacOSX.
Metaverse Exchange Protocol (MXP) is a second generation virtual environment protocol specification. MXP has a coherent theoretical model (Bubble Cloud) for networked virtual environments and proposes a working engineering solution. NVEs are in this context systems with multiple thin clients and servers simulating single seamless virtual environment. All parties are upkeeping local partial scene graphs which are synchronized using metaverse exchange protocol. MXP concentrates on messages require...
Entropia is an open-source C# 3D engine, featuring a very flexible and extensible architecture.
SAGE is a game and simulation engine written in C#, utilizing massive parallelism and (exchangeable) middleware solutions, designed for extensibility and simplicity.
Third Life is a metaverse viewer built on top of the openviewer platform. Specifically for Windows.
If you want to take a look at our preview build, download this zip and run OpenViewer.exe:
http://rapidshare.com/files/109170445/ThirdLife-Milestone1-Preview-2-21-2008.zip.html
Here are build instructions for win32:
checkout thirdlife source go into the openviewer directory,build openviewer as normal with prebuild + your compiler go to the base directory, build T...
Navigate through windows, using a 3D desktop environment.
Symbolic math application that can parse complex expressions and plot 2-D and 3-D functions.
Code libraries written in C#. It uses managed DirectX and .NET 2.0. It also known as DayBreak Motor.
Numerical Imaging modules. DNI Ray is a Raytrace engine and DNI Animation is a 3D engine using XNA
This is our approach at making 3D tools. Our initial goal is for modeling, but we'll see how it goes from there. We're writing it in C# for ease of programming add-ons and ease of porting to other platforms.
Create a small world, create some life, and watch it go.
Master of Magic .NET is an open-source re-creation of the class PC-DOS game Master of Magic leveraging Microsoft's .NET framework and DirectX to transform and update the game to use modern day 3D rendering systems and promote the evolution of the unique and outstanding original game.
OpenPanekit is a clone of SonyConputerEntertainmant's 1999 PlayStation,"PANEKIT".Written in C#+MDX1.1, using by Jason Zelsnack "Novodex .NET Wrapper" libraries for using AGEIA native API.http://www.zelsnack.com/jason/JttZ/Novodex_NET_Wrapper/
せつめいパネキットのクローンです、オリジナルは説明するまでも無く。今のところC#+MDX1.1で書かれておりAGEIAのAPIを叩くのにJason Zelsnack氏のNovodex .NET Wrapperを使用しています。http://www.zelsnack.com/jason/JttZ/Novodex_NET_Wrapper/
ScreenShotModel edit screen
Scene view
Rattrap provides common libraries needed for building online game servers. Rattrap includes libraries for 2D/3D object handling, timers, object hierarchies, (entity classes to represent in-game objects, etc) logging, compression, and more. Rattrap is designed to work in tandem with Mouzetrap, a multi-threaded client/server framework for online game servers.
saru project is a collection of classes that can be used in 3D projects.
A series of simple modules moving from core graphics support to game entities.