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[48 users on Ohloh]
Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.
XBMC for Xbox
[26 users on Ohloh]
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included.
XBMC Media Center
[21 users on Ohloh]
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins.
[6 users on Ohloh]
The Open Toolkit is a free, fast, cross-platform OpenGL, OpenAL and OpenCL wrapper for C# and other .Net languages.

The bindings in OpenTK are strongly-typed and fast and help you catch programming errors before they get the chance to manifest. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development.

OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs everywhere witnout recompil...

[2 users on Ohloh]
projectM is an advanced music visualizer with OpenGL acceleration orginally based on Ryan Geiss's Milkdrop. It currently supports Linux, Windows, and OSX.
[1 users on Ohloh]
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports s...
[0 users on Ohloh]
Tags: sound graphics openal directx opengl c++
The Shade Game Engine is a cross platform framework for creating games. It is also meant as a reference for aspiring programmers who wish to learn about the design of a game engine.